Pole Vector Placer for Maya 2025
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Description
The Pole Vector Placer script automates the process of setting up pole vectors in Maya, saving you time and reducing errors. Designed for technical artists and riggers, this Python script creates a precisely positioned pole vector locator and a dynamic curve that connects to the elbow (or any middle joint) in your IK rig.
With a simple interface, you select three objects (start, middle, end), adjust the distance if needed, and instantly get a clean, organized pole vector setup. The dynamic curve updates automatically as you move the locator or joint, giving you clear visual feedback.
Key Features
- Automated Pole Vector Placement: Calculates the optimal position and orientation for your pole vector.
- Dynamic Curve Connection: Creates a curve that links the pole vector locator to the middle joint, updating in real-time.
- Customizable Distance: Adjust the pole vector’s distance from the middle joint with a simple slider.
- Organized Output: Groups the locator and curve for a tidy rig hierarchy.
- No External Plugins: Works natively in Maya 2025 with PySide6 and Shiboken6.
- Error-Free Workflow: Validates selections to prevent setup mistakes.
Installation and Usage
- Download the pole_vector.py script.
- Open Autodesk Maya 2025.
- In the Script Editor (Python tab), load and run pole_vector.py.
- A window titled "Pole Vector Placer" will appear.
- Select three objects in order: start (e.g., shoulder), middle (e.g., elbow), end (e.g., wrist).
- Adjust the "Distance Multiplier" to tweak the pole vector’s position (optional).
- Click "Create Pole Vector" to generate the locator and dynamic curve.
- Move the locator or joint to see the curve update automatically.
Note: Ensure you're using Maya 2025, as the script relies on PySide6/Shiboken6 (not compatible with Maya 2024 or earlier). The script does not modify your original objects and groups the output for easy management.
Additional Notes
- Compatibility: Tested with Maya 2025. Not compatible with Maya 2024 or earlier due to PySide6 requirements.
- Support: If issues arise, verify that selected objects are valid transforms and Maya 2025 is in use.
Fully functional Python script for rigging in Autodesk Maya 2025.