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Fix Skin Double Transformations - Maya script

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Fix Skin Double Transformations - Maya script

€0+

robertogarcia3d.com

Description

This tool fixes one of the most common skinning issues in Maya: double transformations.

The Fix Skin Double Transformations script provides a simple UI to correct this problem automatically. The result: clean deformation, no double transform, and no more manual guesswork.

Perfect for riggers, TDs, or anyone dealing with skinClusters in complex scenes or third-party rigs.


Key Features

  • Fixes Double Transforms Automatically: No need to manually connect inverse matrices.
  • Works with Existing skinClusters: Doesn’t remove or touch skin weights.
  • Quick Validation and Feedback: Warns if issues are found or joints are missing parents.
  • User-Friendly Interface: Input the skinCluster manually or get it from the selection.
  • Non-Destructive: Does not modify the geometry or joint hierarchy.
  • Clean Logging: Skipped joints and operations are clearly reported.

Installation and Usage

  1. Copy the ScriptPlace fix_skin_double_transform_ui.py in your Maya scripts folder or project directory.
  2. Run the ScriptIn Maya’s Script Editor (Python tab), run:
    
    import fix_skin_double_transform_ui as fixskin
    fixskin.create_ui()
    
    
  3. Use the Interface
    • Enter the name of the skinCluster manually
    • Or click "Get from Selection" to auto-detect it
    • Click "Fix Double Transformation" to apply the fix
    • A confirmation dialog will appear when done

Target Audience

  • Riggers: Fix legacy rigs or prep clean deformation for animators.
  • Technical Artists: Integrate it into cleanup pipelines.
  • 3D Artists: Useful when importing third-party rigs with broken skin setups.
  • Animation Teams: Save time on debugging and scene cleanup.

Additional Notes

  • Compatibility: Validated in Maya 2025, may work on earlier versions.
  • No external dependencies: Uses only standard maya.cmds.
  • Safe to use: Always backs off from modifying geometry or weights.
  • License: Educational or internal studio use. Modify as needed for production environments.
  • Warning: Always save your scene before applying matrix connection changes.
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Fully functional Python script for rigging in Autodesk Maya 2025.

Size
10.1 KB