Fix Skin Double Transformations - Maya script
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Roberto Garcia
→robertogarcia3d.com
Description
This tool fixes one of the most common skinning issues in Maya: double transformations.
The Fix Skin Double Transformations script provides a simple UI to correct this problem automatically. The result: clean deformation, no double transform, and no more manual guesswork.
Perfect for riggers, TDs, or anyone dealing with skinClusters in complex scenes or third-party rigs.
Key Features
- Fixes Double Transforms Automatically: No need to manually connect inverse matrices.
- Works with Existing skinClusters: Doesn’t remove or touch skin weights.
- Quick Validation and Feedback: Warns if issues are found or joints are missing parents.
- User-Friendly Interface: Input the skinCluster manually or get it from the selection.
- Non-Destructive: Does not modify the geometry or joint hierarchy.
- Clean Logging: Skipped joints and operations are clearly reported.
Installation and Usage
-
Copy the ScriptPlace
fix_skin_double_transform_ui.py
in your Maya scripts folder or project directory. -
Run the ScriptIn Maya’s Script Editor (Python tab), run:
import fix_skin_double_transform_ui as fixskin fixskin.create_ui()
-
Use the Interface
- Enter the name of the
skinCluster
manually - Or click "Get from Selection" to auto-detect it
- Click "Fix Double Transformation" to apply the fix
- A confirmation dialog will appear when done
- Enter the name of the
Target Audience
- Riggers: Fix legacy rigs or prep clean deformation for animators.
- Technical Artists: Integrate it into cleanup pipelines.
- 3D Artists: Useful when importing third-party rigs with broken skin setups.
- Animation Teams: Save time on debugging and scene cleanup.
Additional Notes
- Compatibility: Validated in Maya 2025, may work on earlier versions.
-
No external dependencies: Uses only standard
maya.cmds
. - Safe to use: Always backs off from modifying geometry or weights.
- License: Educational or internal studio use. Modify as needed for production environments.
- Warning: Always save your scene before applying matrix connection changes.
Fully functional Python script for rigging in Autodesk Maya 2025.
Size
10.1 KB
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